Saturday, March 6, 2010

#01 – Initiating flash with balls

Dear bloggers,

After week 1 of the Digital Media III, Narratives in Animation, it has made me realise the wide range of possibilities that the program can create and do. Ranging from life like characters, to simple cut out characters like South Park. During our first studio session, we learnt the basic design settings when using flash, which buttons did what and how to set the screen layout to a certain consistent size.

The balls initiation was an interesting one, how to make the balls projectile motion become more life like, become more real. Lots of techniques were used to help achieve this motion, first starting off making parabola shapes for the path of motion for the ball, then followed on to duplicating this parabola to make the ball bounce multiple times. Setting these parabola shapes to form a guide for the ball, and making a classic tween between each frame to blend the motion.


---*my flash file stuffed up at this point so had to re-do my ball file*---


Then moving each key frame around to make the bounce time suit the projectile path, and then lastly easing the balls movement into the motion and then out of the motion, since the acceleration speed of the ball varies differently at each point of the path.


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Ps: Graphic Tablet is awesome.

("Ball" word count for the post = 9)

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